Rendered at 21:48:35 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
joinHNtheysaid 34 minutes ago [-]
I found games ux really transformative , where they almost become work UIs. Everyone pays to learn photoshop, nobody wants to pay to learn to use an UI for a game. Not even in tutorial ttime.
Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.
blymphony 1 hours ago [-]
Refreshing take on exploring the "delight" aspect of UX with lots of nuance as well. I read too many comments on here that seem a little a too spartan in their perspective on good UX, but it feels silly to be spartan on a topic that is so, so far from being solved.
iamagurgle 3 days ago [-]
I didn't read the entire article but the headline reminds me of a programme I use: Treesheets. It's a spreadsheet/note taking app made by a person in the games industry, and I find it really fun to use.
That looks like an interesting program. I can hardly believe I’d never heard of it before—and it’s in the Debian repository, too.
Forgeties79 32 minutes ago [-]
I swear I’m having déjà vu. Didn’t this exact post go up on HN like 2 days ago and somebody mentioned tree links as one of the top comments?
this is not me being all “OH MY GOD REPOST” I’m just scratching my head because I swear I saw this exact thread the other day ha
frankmatranga 14 minutes ago [-]
I believe HN revives posts and rewrites the timestamps of comments sometimes to give them another chance of visibility
rchase 3 days ago [-]
wow. thank-you. i'd never heard of it, and it is a thing of beauty.
krm01 45 minutes ago [-]
Great article. I’ve been in the UI/UX space for years. Prior to that I studied gamedesign at uni and graduated engineer in art and tech. Principles of gamedesign always allowed me to solve ux problems in sometimes unusually delightful ways. One tiiiny example was a search function for a piece of software that was incredibly slow. The engineers couldnt get it to go any faster. I helped solve it with an old gamedesign technique, which is to add story to the loading screen. Just adding a fun animation and text on what’s happening helped decrease dropoff and increase delight. Now transitioned to more design and engineering allows me to own the full ux even more. [1]
Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.
link: https://strlen.com/treesheets/
TreeSheets: Free Form Data Organizer (Hierarchical Spreadsheet) - https://news.ycombinator.com/item?id=47654219 - April 2026 (1 comment)
TreeSheets: Open Source Free Form Data Organizer - https://news.ycombinator.com/item?id=34184993 - Dec 2022 (55 comments)
Treesheets: cross-platform, free-form data organizer app - https://news.ycombinator.com/item?id=27614912 - June 2021 (90 comments)
TreeSheets: Free Form Data Organizer - https://news.ycombinator.com/item?id=15057392 - Aug 2017 (58 comments)
TreeSheets: Free-Form Data Organizer - https://news.ycombinator.com/item?id=11247372 - March 2016 (28 comments)
this is not me being all “OH MY GOD REPOST” I’m just scratching my head because I swear I saw this exact thread the other day ha
[1] https://designshippers.com